WebDec 9, 2024 · FSoftObjectPath,FSoftClassPath,FSoftObjectPtr,TSoftObjectPtr,TSoftClassPtr在UE4 4.18之后的使用变动在UE4 4.18版本之前,资源的路径软引用采用的FStringAssetReference,FStringClassReference,FAssetPtr,TAssetPtr,TAssetSubclas... WebAug 21, 2024 · 3. 4. 判断资源是否未被加载:TSoftObjectPtr::IsPending,当返回true时,资源未被加载,但是指向的是一个真实的Uobject;否则资源被加载或者不是指向的一个真实UObject ,源代码:. FORCEINLINE bool IsPending() const { return Get() == nullptr && ObjectID.IsValid(); } 1.
(UE4 4.20)UE4 FSoftObjectPath,FSoftClassPath,FSoftObjectPtr ...
WebResetWeakPtr () Resets the weak ptr only, call this when ObjectId may change. const FSoftO ... ToSoftObjectPath () Returns the StringObjectPath that is wrapped by this SoftObjectPtr. … WebApr 21, 2024 · TSoftClassPtr vs TSubclassOf for UObjects That Always Exist. Hello and thanks! Right when my game starts it creates a large data tree of UObjects that serve as … billzo and ranboo fanart
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WebMar 6, 2024 · CreateDefaultSubobject always felt a bit hacky to me because you can’t assume that during your class its constructor another class constructor already ran. I do use the UDeveloperSettings class all the time to set default classes in using TSoftClassPtr / TSoftObjectPtr, which I then retrieve in my constructors without errors. WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. billzo headband